HTML5 Audio Polyfill

Tests

newAudio.canPlayType('audio/mpeg') // returns 'maybe' or 'probably' if supported
newAudio.src = 'audio.mp3'
newAudio.src
newAudio.load() // returns undefined
newAudio.play() // returns undefined
newAudio.pause() // returns undefined
newAudio.paused
newAudio.volume = 1
newAudio.volume = 0.25
newAudio.volume
newAudio.currentTime
newAudio.currentTime = 0
newAudio.currentTime = 7.5
newAudio.duration
Clear the console

Logs

Console is ready...